Not quite, but this is a cool thing that needs more exposure. Kudos to whoever managed to get this working:
Online tome of wonders.
Not quite, but this is a cool thing that needs more exposure. Kudos to whoever managed to get this working: Online tome of wonders.
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Report by Lord Theron Finally got to play my first tournament game and it was a nerve wrackingly tense. Sadly for me it ended in shameful misery. The second attempt that is. In our first game I got nicely seated in between some evil Giants and Archons. Two firegiants killed my leader stack and that was that. Luckily Marcus was so kind to allow a replay since we hardly got to meet in the first attempt.
Anyways I played as a human Theocrat, while Marcus chose human Rogue. I got off to a decent start and this time but the first ‘city’ I encountered was owned by some hostile wingy things, calling themselves Dragons. Two reds and a few wyverns. I was quite easy to avoid them on this map so they didn’t pose a threat. Sadly no easy chance for an easy takeover either. I started expanding, which turned out to be quite hard. Independent towns were quite far away, but right before I wanted to capture a Dwarven town, I could capture an Elven town from Marcus. That’s where the fighting started. Sure we had some dead scouts, but this was going to be serious. Marcus had the upperhand, recaptured the town and killed my stack. This was a major setback but since I now knew where his Throne city was, I decided to take my chances and go for it. Passed an inn on the way to add some more units to my stack and much to my surprise I ran straight by the guards and captured his throne city. Marcus had a hero with a few assassins nearby, but he knew it would be impossible to easily recapture his throne so he retreated. Meanwhile at home I was vulnerable and it was no surprise that Marcus’s leaderstack showed up on my doorstep. I took the gamble and charged in to kill off his leader and secure the win… but… for some still unknown reason I forgot to focus fire on his leader and lost the fight, lost my leader and he could march straight into my Throne city. Despite my awful mistake in the end it was a very fun and tense game. Congrats to Marcus. Hopefully I can redeem myself against Sindir or Faraner. What I feared might come to pass has indeed come to pass, but not even close to as bad as I had budgeted for.
There are some players in the tournament so far who have not made contact with either myself, via steam or the forum, or with anyone else in their group or tournament. I can only hope that they haven't been consumed by Kraken. I have placed these absentees in their own groups, and extended the original deadline by 1 week. Players have from now, Wednesday 23/7, until Sunday 3/8 to play their first 3 matches. For those of you who have played your matches and secured your position in the next round, congratulations and apologies for this. Consider the downtime between now and then as an opportunity to practice. I'll be in touch with the Group leaders to allocate you your elimination match ups. Group D/4
Ayenara (Sorcerer) vs Fjordus (Sorcerer) Report by Ayenara: Fjordus surrendered on turn 29. This was almost a complete mirror match with both sides favoring the Draconians. The only difference found was that I had Destruction Adept instead of Water Adept, while we both shared Fire and Creation. We started opposite eachother on the North/South axis, with me in the south. Immediately north of me I had two Brigand Hideouts with a Berserker in each. These gave me some trouble, and the two closest cities remained neutral and didn’t give me any quests for a long time. Meanwhile we had some minor clashes with various scouts and small sneak attacks, and eventually I managed to get an outpost from a quest. Fjordus had better treasure sites and an Orc village south of him that he quickly integrated into his empire. This gave him an economic boost that allowed him to field 3 full stacks of various t1 units, Elders, Flamers, Hell Hounds, Phantom Warriors, and two heroes, together with his leader. He found me in the middle of the map right as I was about to squash a scouting wisp of his. Fortunately I manage to see his army before I engaged and quickly retreated, but lost my outpost in the process. At the time I had one fort and my cap, and my forces amounted to two stacks consisting mostly of my starting army and reinforced with wisps and elders. He followed me to my cap but I managed to build a flamer and two rams, joining my capitols guard force of two chargers. When he arrived inside my domain I had managed to equal atleast the quantity of troops, while he still had the better quality. He started to contain me and block my treasure sites. This left him exposed as he left a lone wisp next to his stacks. This made it possible for me to deliberately split his forces, leaving his strongest stack, including his leader, out of the larger fight. The two battles that followed left me with one and a half stack while he lost everything except a wisp that he used to raze my fort. I rounded up my forces and headed to the river, finishing another quest on the way which gave me an elvish village. As fast as I could sail I went for his Orc town. He had 2 stacks, but mine were better leveled and led by my leader and a hero, while his forces were without a commander present. My two rams quickly opened up his wooden walls while my ranged forces threw fire and lightning. Towards the end, one of my wisps phased in the middle of his four remaining troops and managed to stun them all as they tried to get rid of it. Facing that kind of luck, Fjordus saw that the Age of Wonders gods were not with him today and resigned. An interesting thing happened. I managed to get Ayenara and Fen1kz to livestream their practice game together, so I am currently watching their map from both sides...It's pretty cool. It's happening now by the way:
http://www.twitch.tv/fen1kz http://www.twitch.tv/ayenara Report by Jomungur: This was a fun, but ultimately anti-climactic game. I played more conservative this game than I usually do, because all I had to do was survive til day 42 to win the group on tie-breakers (my 2 previous victories totalled to 42 turns, so that would be enough to win all tie-breakers in the group if the other 2 players had 2 victories each as well since Kheechen took 61 days to beat Abednego).
Abednego tried to inn rush me early, but he advanced too far and I was able to kill his leader stack with my own army. Unfortunately, the distance between our capitals was too great and I couldn’t get to his cap in time to take him out. He came back and was able to recover faster than I expected, and he defeated my leader in combat around turn 20. So we were even. When I returned from the void, I combined my main army and leader with a stack of flamers that I had been building in another city, and marched down the side of the map. His leader was coming up again and I surprised him. He retreated, but I was able to attack him in a big fight. I had 13 troops (1 leader, 2 heroes, 5 flamers, 3 forge priests, 1 fellhorse and 2 hunters), and he had 10 troops (1 leader, 2 heroes, 2 elders, 1 apprentice, 1 watcher and 2 frost wyverns and 1 human militia). I had touched a casting sphere I was saving for a big fight, so I had 79 casting points vs. his 10 (he had cast a summon fantastic creature spell that round to boost his army). The fight was tense. I was able to slay his apprentice in the first round, but he was able to convert one of my forge priests, notwithstanding 13 resistance on it. Luckily I had a number of dispel options. I was anticipating that my casting point advantage and superior numbers would win the fight. Unfortunately, after a few rounds in the fight Abednego disconnected. Given that I had survived long enough to win the group, and I have real life commitments over the next two weeks that will keep me from playing consistently, I conceded the match as I would not be able to finish by the time the first round ends. Perhaps we’ll meet again in the later rounds. Bouh suffers a defeat, at the hands of the Internet JanitorReport by Bouh: Well, all was fine. It was a continental map and I bought 2 dwarven cities, one on the east and one on the west. I was on the south middle east side of the map. I just conquered an undead dwelling and was heading west, and my second army just goes out to explore the west too. My scout explored all the west and there was only a couple of cities in the north and lot of treasures. And then, out of nowhere, he took my capital, coming from the road who was coming from the west in the middle of the map. And then, I lost myself. Then, each and every decision I would take would dig my grave a little more. First, as he was razing my capital, I assaulted him with my second army eventhough my chances were close to nothing (he had his leader, a hero, a gryffon rider and some animals). Of course, I lost, yet I managed to kill the griffon. My capital lost, instead of rebuilding and hunting his leader down or harassing his cities, I went berzerk and send all I had left to assault his capital. When I arrived, he had conquered my eastern town and had a full army in his capital. So instead of conquering his town 2 days north, I attacked the capital. I had some chances, but I screwed up. Congratulation to The Internet Janitor. who then in turn is defeated, by Leon Feargus (undefeated)Report by Leon Feargus: This is the tale of Hashtak Tweed, the progressive orcish engineer who is specialized in intel and communication-networks. Lady Tweed was sent to investigate unknown lands to see if they were fit for expansion of the Commonwealth empire. Using her spying machinery she was able to locate many specific points of interest. But the lands were also cluttered with monsters and brigands.
Many sites were occupied by inferior sentinels who ran at the mere sight of mylady’s forces. Hashtak felt no need to hunt down the fleeing guards. After all, she was not here to do bloody battle, she was here to bring stability. It was only when she encountered a fey dwelling that she resorted to violence, in her own words:”I despise those pesky fairies and their abominable elf-friends.” Around that time a town of human pioneers in the east joined her cause after she had exterminated a flock of monsters which had claimed their mining area. In the west, scouts had reported sights of dragons. This was particularly interesting, so Lady Tweed sent a hero to investigate. While expanding northward, other scouts had spotted grim-beaked crows. It became clear that a Rogue Lord was seeking to envelop these lands and by the looks of it it was not one commited to the task of bringing stability. This fact did mildly upset mylady. But, then again, progress would not stop for one despicable Lordship. The dragons turned out to be in a rough spot. An impressive army of Archon Revenants were out to destroy them. Hashtak’s orders were to annihilate the damned in hope of a favor from the dragons… And so it happened that two full batallions of brave Orcs were sacrificed, leaving only one single spearman and the Archdruid Human heroin alive. All those valuable lives were exchanged for one priceless Icedragon. The druid and the dragon got along quite well and ravaged through the area like dolphins through a school of sardines. The remaining independant dragons, however, were harassed by a pack of wild giants. Another hero turned up at the site with a musketeer and a flametank, heralding the end of those giants and the submission of the dragons lair. From this moment on, expanding both west and east went without much trouble and without heavy losses. But… the northern borders were not secured and from this direction the enemy came forth! The Draconian Lord, Magwa Hearteater had not been idle and came upon the capital in full force. The capital was besieged, and laid to waste. In a dire effort to save at least the humans, who had shown most willing to participate in the Commonwealth’s program, almost all armies made haste to return to the scene of the crime. The interception succeeded. Lady Tweed, the dragon, wyverns, orcs, heroes, drones, all played their part. And yet the victory was achieved predominantly because of the assistance of… fairies. In her own words:”Gosh, those fairies! Don’t you just love them?” The Rogue Lord never recovered from this battle and a fortnight later he wisely chose to abandon the land and handed it over to the now annointed as purely good Lady Tweed, so that she might bring balance, stability and prosperity to its inhabitants. Ongoing match between AbednegoJC and Jomungur, apparently very tense. I am wondering if I can get them to record what's left.
LordTheron takes to the field in his inaugural match against Sindir imminently, could this be the start of a blazing path to glory, or will our Dutch contender (LordTheron) fall before the German onslaught of Sindir? Here is a modest battle report of my game versus Setplux on a small map :
At start, it looks like I’m on an island, a frozen island. Hopefuly my elves don’t bother the winter. So for a start I wander around with my leader stack freed from the cavalry to clean bandits and loot treasures while the crows explore the seas ; it’s definitely an island now, and I have no more city on it so I need to ship asap. It takes me a bit of time to clean the island and most cities my crows encounter declare war on me. I can only buy one on a long but thin island which cut the sea in two from north to south — this will be the frontier — with my island on the west — the winterland — and what I now identify as the island of my ennemy on the est — the grassyland. A crow spot his leader stack wandering nearby a city he just took on the north of his island. A dwarven city is in the the south west, but well defended. Another crow identify the enemy capital on the south est side of the island. He is a warlord and he now have two cities versus my only capital. I need to act now or I will be in troubles. My crows allowed me to get quite some gold and the scoundrel army I’m producing is not that expensive yet, so I buy the frontier city and throw my leader army to assault the lightly defended northern city of grassyland. By the time my leader arrive, my scoundrel army is ready and a hero even joined them. I capture the northern grassyland city. The ennemy come back to retake it, but the scoundrels arrive just in time, and now that the warlord is ready to attack, he can’t retreat. I surround him and launch the battle which quickly become a slaughter as I have more than two times his number. This was the decisive battle. Now is time to head south-est of the island for the capital. He got enough time to build a powerful stack of berzerker, archers and even one monster hunter, a new hero and his leader to come back, but that wont be enough. I suffer heavy losses but finaly take the victory and the city. Note to self:
BBB, don't count things or update the website when you are sleepy and it is 0200. It's never going to end well... Note to everyone else: I have jazzed up the results page, breaking up the table like structure. Opinions and thoughts welcome, as always, and also any of your awesome AoW3 screenshots you may have. |