Report by Jomungur:
This was a fun, but ultimately anti-climactic game. I played more conservative this game than I usually do, because all I had to do was survive til day 42 to win the group on tie-breakers (my 2 previous victories totalled to 42 turns, so that would be enough to win all tie-breakers in the group if the other 2 players had 2 victories each as well since Kheechen took 61 days to beat Abednego).
Abednego tried to inn rush me early, but he advanced too far and I was able to kill his leader stack with my own army. Unfortunately, the distance between our capitals was too great and I couldn’t get to his cap in time to take him out. He came back and was able to recover faster than I expected, and he defeated my leader in combat around turn 20. So we were even.
When I returned from the void, I combined my main army and leader with a stack of flamers that I had been building in another city, and marched down the side of the map. His leader was coming up again and I surprised him. He retreated, but I was able to attack him in a big fight. I had 13 troops (1 leader, 2 heroes, 5 flamers, 3 forge priests, 1 fellhorse and 2 hunters), and he had 10 troops (1 leader, 2 heroes, 2 elders, 1 apprentice, 1 watcher and 2 frost wyverns and 1 human militia). I had touched a casting sphere I was saving for a big fight, so I had 79 casting points vs. his 10 (he had cast a summon fantastic creature spell that round to boost his army).
The fight was tense. I was able to slay his apprentice in the first round, but he was able to convert one of my forge priests, notwithstanding 13 resistance on it. Luckily I had a number of dispel options. I was anticipating that my casting point advantage and superior numbers would win the fight. Unfortunately, after a few rounds in the fight Abednego disconnected.
Given that I had survived long enough to win the group, and I have real life commitments over the next two weeks that will keep me from playing consistently, I conceded the match as I would not be able to finish by the time the first round ends. Perhaps we’ll meet again in the later rounds.
Abednego tried to inn rush me early, but he advanced too far and I was able to kill his leader stack with my own army. Unfortunately, the distance between our capitals was too great and I couldn’t get to his cap in time to take him out. He came back and was able to recover faster than I expected, and he defeated my leader in combat around turn 20. So we were even.
When I returned from the void, I combined my main army and leader with a stack of flamers that I had been building in another city, and marched down the side of the map. His leader was coming up again and I surprised him. He retreated, but I was able to attack him in a big fight. I had 13 troops (1 leader, 2 heroes, 5 flamers, 3 forge priests, 1 fellhorse and 2 hunters), and he had 10 troops (1 leader, 2 heroes, 2 elders, 1 apprentice, 1 watcher and 2 frost wyverns and 1 human militia). I had touched a casting sphere I was saving for a big fight, so I had 79 casting points vs. his 10 (he had cast a summon fantastic creature spell that round to boost his army).
The fight was tense. I was able to slay his apprentice in the first round, but he was able to convert one of my forge priests, notwithstanding 13 resistance on it. Luckily I had a number of dispel options. I was anticipating that my casting point advantage and superior numbers would win the fight. Unfortunately, after a few rounds in the fight Abednego disconnected.
Given that I had survived long enough to win the group, and I have real life commitments over the next two weeks that will keep me from playing consistently, I conceded the match as I would not be able to finish by the time the first round ends. Perhaps we’ll meet again in the later rounds.